“Mental Games” analyzes the subtlest changes in the values of the electrical resistance of your skin (skin-galvanic reaction) and displays them on a computer display in real time.
“Mental Games” are based on the principle of applying biological feedback.
The method of biological feedback is the transfer to a person of additional information not provided by nature about the state of his organs and systems in an accessible and visual form.
Based on this information, a person is able to turn on self-regulation mechanisms and purposefully use the huge functional capabilities of the body in order to maintain and strengthen his health.
How is the biological feedback method implemented?
A sensor is put on the fingers, which transmits information to the biofeedback device, and then displays it on a computer screen.
Changes in the electrical resistance of the skin are converted into light (amplitude of the light column on the screen) and sound (tonal) signals. Now, seeing and hearing your condition, you can begin to manage it.
Mental Games are specially designed to achieve the following goals:
- A quick and effective transition between states of deep relaxation and maximum physical and mental concentration and vice versa.
- "fine-tuning" the ability to maximize concentration.
- remain calm in extremely stressful and difficult situations.
- achieving a continuous state of crystal clarity of consciousness.
Plus much more!
"Mental Games" consists of two levels:
This is a group of standard feedback exercises. Here you can move objects on the screen by relaxing the body and focusing your mind.
There are four different stages at the level, each subsequent one is more complicated than the previous one.
The task of the first stage is to land the balloon on the platform. You can control the balloon only through the sensor on your fingers. The sensor shows the level of your relaxation. Any change in your state will affect the position of the ball. If you strain - the balloon moves away from the platform, relax - it approaches.
In the second stage, you must land the balloon for a certain time, and in the third stage, at a specific point on the screen.
At the fourth, most difficult stage, you need to draw the ball through the clouds, for this you need to learn how to change your state from relaxed to tense and vice versa.
Designed to actively train your reactions.
While the first level was designed to train your ability to control your skin-galvanic reaction, the second level is designed to train a set of more subtle skills.
The purpose of these games is to achieve optimal states of consciousness, allowing you to score the maximum number of points. The total score will include both sensorimotor and mental skills.
Examples of second level games::
|"Numbers" - you need to click on the numbers (in the sequence: 1,2 ...), which are randomly distributed on the screen. You need to do this as quickly as possible (for a limited time), while remaining calm. Your reactions will be measured and recorded.|
|"Mandala" - you mentally control the direction and speed of rotation of several objects. The game is designed to meditate, increase wakefulness and to induce trance states.|
|"Musical diagram" - control music through your thoughts and feelings, tracking their symbolic reflection on the display in real time. This module is ideal for deep relaxation.|
Using a combination of multimedia technology with biofeedback opens up a new dimension of personal growth training.
Playing the "Mental Games" you can fruitfully change your old behavior in the processes of learning, concentration and relaxation.
After a short time, you may notice that you become able to more calmly respond to all life difficulties and can afford a longer concentration on your work, but without “burnout”. You will learn new interaction strategies that save and develop the necessary internal resources.
System Requirements: Windows XP, VISTA, 7/8/10
- device Mind Reflection;
- biofeedback sensor;
- USB cable;
- flash card USB;
- AA battery (2 pcs).