"The destructors". Irina Syromyatnikova

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"The destructors". Irina Syromyatnikova

Post by Маг.нет » Sat Oct 01, 2011 15:00

"the Destructors" (fantasy).



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Re: "The Destroyers". Irina Syromyatnikova

Post by Андрей Патрушев » Tue Nov 08, 2011 9:18

Маг.нет wrote:"the Destructors" (fantasy).



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The link there is nothing similar. :?

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Re: "The Destroyers". Irina Syromyatnikova

Post by Маг.нет » Tue Nov 08, 2011 10:40

Thank you Andrew! The site was edited. Corrected:

"the Destructors" (fantasy).



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Re: "The Destroyers". Irina Syromyatnikova

Post by Маг.нет » Sat Apr 28, 2012 14:00

.
the first Rule:
Nothing is impossible does not exist. If you are unable to do something, don't think that this will not be able to do nothing.
Rule two:
don't leave the enemy behind. If he catches you, give way, who knows what's ahead?
Rule three:
Consider the consequences. But no more than two steps ahead. The outcome of the game can change at any time due to the change of initial parameters.
Rule four:
Accept the result, if not can change it. But you better slip away.
Rule five:
the fate of no. Your way you create yourself!
Memo
Never take the obvious solutions.
Never make fatal mistakes.
Never pursue only one goal.
Always sorazmerit opportunities.
Always correct estimate of the enemy.
Always consider the consequences.
About the art of intrigue
What do we mean by complex plot? Linear logical sequence of events instigated by the us, leading to a natural result? What is required of us? No, no and no again! Such actions differently than a catastrophic mistake will not name. This chain instantly suppressed in the beginning.
The real solution is a tree of probabilities, taking into account all the possible ways of obtaining the desired result with the changes constantly made by the enemy. Our lives are extremely unstable, often self-correcting the initial conditions. And each of us, creating your own tree, inadvertently influence even on those whose thoughts are directed to quite different goals. Intersecting probability very often create a pattern in which cannot understand even the author.
Therefore, if you focus on rendering only one line to the tree, especially to the end, miss the moment where the situation stemmed a completely different direction and never reach your result. And this is the best.
Of course, some fraction of events is more likely, some less. But we are here in order to learn not to lose sight of even the most inconspicuous branch, not to forget even the most incredible developments.
Learn to calculate the consequences on your Tree Probabilities, but no more than two turns, because the situation is likely to change radically.
So, ladies and gentlemen, the probability of chaos!
Alekseeva Yana. "1. Workshop on alchemy"



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Re: "The Destroyers". Irina Syromyatnikova

Post by Маг.нет » Mon May 28, 2012 11:00

.
Teleportation will be successful when the following provisions are met: a pentagram drawn move accurately and smoothly, with a compliance orientation North-South force that it imbues, it comes in a steady stream and completely fills the lines of the pentagram, and, finally, clearly indicate the destination. Failure to comply with these conditions is no guarantee of a successful move is not available, that is why all reasonable people, whether they are mages or not, must have ready amulets movement providing at least two of the three necessary conditions. If the movement is preparing a magician, in any case should not distract him, otherwise you risk to be in another place, and this is the best.
As benchmarks move it is best to use specifically for this space, or stationary, stationary objects that are guaranteed not moving in space for ten years or more. If the benchmark is incorrect, you most likely will not move and the force used will impact you impact. If the transfer took place, without specifying targets, and you're alive, thank the gods, and never do not do this! There have been cases where unfortunate travellers had finished their way inside rocks or walls...
In any case, do not use for orientation of living beings. It is fraught with the termination of teleportation and dispersion of the body in space, if the person is too far away or well blocked. In addition, the amount of information obtained from the spell descriptions, for constructing the matrix move often insufficient... of course, there are exceptions, but they are likely to refer to blood magic, and magical phenomenon of resonance, which here will not be considered.

(from the introduction to the theory of teleportation).
Teleportation of inanimate, nonliving matter.
This form of teleportation is not associated with some limitations and refers to more simple (level) sorcery, accessible even to Junior courses. Is divided into two categories: sending and receiving. The latter in turn is targeted and search.
You should start with sending as less complicated. It is a moving object at a certain distance by the mage, remaining at the place of departure. Its success requires: clear addressing (coordinates destination), a force impulse proportional to the distance and size of object as well as triangle the Sending of the Arch, which must saturate it with energy. On the receiving Host arch is not required. The main thing - that there was a free space of sufficient volume, or perhaps a mixture of particles and annihilation. It doesn't require overwhelming focus on action, as you move living matter.
Host teleportation is more difficult and requires mage some more effort. The subject moves from a certain (often unknown) place right to the mage using the spell. The address is referred to as the type of extraction from a known location. In this case, the magician just pulls the power channel and takes the subject. You only need a clear idea of what you want. Quite often a case of teleportation of the subject, which imposed security or other enchantments will be discussed in the next section.
Search teleportation has a certain amount of randomness. Because the magician knows where the subject and, in addition, does not have sufficient understanding of it. In such cases it is recommended to work in two stages.
First, scatter search network, where selected parameters of the desired object. If within reach, nothing suitable is not found, we recommend you to stop searching. If you managed to find something similar next step should be to make sure that nothing disrupts the magical field in the direction of possible movement. And then you should pull the power channel. A different sequence of actions is strongly not recommended, otherwise, maybe getting into the vortex move alien and often life-threatening things. For example, protective amulets (moving the magic objects will be discussed in the third section). In addition, possible severe magical exhaustion due to overload of the channel.
And yet some individuals manage to pull unknown items from an undefined place, not using the search network. This is only possible if the mage is moving in a powerful flow of power coursing through the world, both natural and magical origin. To the natural can be attributed to a hypothetical "currents" of magical fields, and artificial artifacts drives Power, continuously transmitting the energy from one mage to another. The magician that sent the mind blind to a channel usually takes the first thing even slightly coincident with the predetermined characteristics, and controlling the number (instead of one you can grab two or more objects). To track such theft is pretty hard...
And the last strings, knives and tape cut-off is not triggered if the object is small enough.

(from the introduction to the theory of teleportation)
Magical resonance. Excerpts from the lecture.
All of you are probably familiar with the phenomenon of sound resonance... what? Not all?! Well... violet, mouse!! (heart-rending squeal and the ringing burst at the Department of glass)
Here is an example of a simple resonance. And basically, these phenomena are extremely similar.
When you say formula spell, there is a collection of energy from the surrounding space... Why did the master not say? Are you sure? Very pronounced... yet heartfelt, life-affirming monologues! When someone intervenes in their trance. For example... stop!
... the amount of energy that is strictly proportional to the possibilities of your aura, the Lord of the mages, its structuring and the release in the form of a... um, result. Do not pull the hand Leash is just one of the theories. Want to see more? You are welcome to my extra classes today!
Theoretically, the more powerful the energy shell, the more force you can absorb and transform. Here an analogy with a sponge to toss them... not necessarily!!!
The fence, and the reorientation of forces is accompanied by fluctuations of the aura and the surrounding magical field. Accordingly, if two magicians begin to do the same spell, the magic begins to vibrate. Similar in type, but often not coincident in frequency and character.
Well, if you match... happens, Yes, Yes, Sinara, big buuum! Zipper get... (hiss, muffled scream) get away!! And not in a neighbor run! To supply you with the block? Or just in solitary confinement? Oh, wait? What is the love of knowledge!
... exponentially. A rare phenomenon, and often occur... with a spell of lower level. Lamp, fireball, lightning, whirlwind war, so simple... zombies... there was a recent case. Necromancers have... in practice. Two masters of the new showed a slight rise. And probably was drunk... Palladio up! Oh, and have fun...
Yes, it is a state of... hmm... the highest percentage of the manifestations of the effect as precisely accounted for drunken mages. A natural disaster of some kind, and not graduate students.
Why?
Because a necessary condition for resonance is psychosomatic the similarity of the creative spell. The similarity of the parameters of the aura, abilities, attitudes, desires. Very strong! And in a sober state it is rare.
Try do not try!
...and more complex the spell is almost impossible to reinforce in this way. Although... there are exceptions...
...I'm tired of you! Go....... to the library!
Alekseeva Yana. "2. Knowledge is light..."



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Re: "The Destroyers". Irina Syromyatnikova

Post by Маг.нет » Sat Aug 11, 2012 22:00

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Re: "The Destroyers". Irina Syromyatnikova

Post by Маг.нет » Sun Feb 17, 2013 14:00

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Re: "The Destroyers". Irina Syromyatnikova

Post by Маг.нет » Sat Mar 09, 2013 0:00

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Re: "The Destroyers". Irina Syromyatnikova

Post by Маг.нет » Fri Jan 01, 2016 1:00

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